You might have heard of Parallax Occlusion Mapping being referred to as Steep Parallax Mapping, Per-Pixel Displacement Mapping With Distance Function, Relief Mapping, Interval Mapping - all of those are alternative names for Parallax Occlusion Mapping. Crysis, Unreal3 and others) The mod is based on the original Parallax Occlusion HLSL code (Policarpo2005, McGuire2005, Tatarchuk2006), heavily modified by Sky4CE to allow for a considerably higher performance and maximum optimization. This mod introduces advanced shader technology known as Parallax Occlusion Mapping in the game of S.T.A.L.K.E.R, never seen in any videogame before (except some next-gen games which are still in development, e.g. Requires graphics that support DirectX 9.0C and Pixel Shader 3.0. The second graphical upgrade is Motion Blur, as seen in games like Crysis and FEAR. The main graphical improvements is Parallax Occlusion Mapping and this improves the texture of 3D surface and bringing life like detail to surfaces. This mod introduces several graphical improvements to S.T.A.L.K.E.R. STALKER: Shadow of Chernobyl - SKy4CE SkyGraphics Mod v1.78
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